Matt Conway is a Computational Design Leader with experience in a range of AEC softwares, technologies, and programming languages with a focus on parametric design, geometric approaches, interactive and immersive technologies, and integrated practice. He is also co-founder of HomeMakeLabs, a video game, interactive installation, and visualization studio. He received a Master of Architecture (M.Arch.I) from Harvard University Graduate School of Design. He has worked with DLR Group, Gehry Technologies, MAD, Behnisch Architekten, and NBBJ. Building programs and programming buildings. He is a lecturer at USC School of Architecture where he teaches seminars on Coding, Computational Design, and Geometry. His research work focuses on programming literacy and exploring architectural design through contemporary digital methods such as scripting, animation, and game engines.
- 410Computer Transformations (Essential Digital Design Techniques)Computer Transformations (Essential Digital Design Techniques)Course Objectives: integrating digital operational strategies into a design method. Commanding the ability to fluidly navigate through a vast array of virtual applications, design media, and digital fabrication technologies, affords incredible potential to develop, test, produce and communicate both spatial ideas and their corresponding physical components with great clarity. This course is designed to provide a fundamental introduction to three-dimensional digital modeling for architectural representation and fabrication using Rhinoceros 3d - a NURBS surface modeling program. We will intensively focus on a specific region within this array: design strategies / techniques used by contemporary architects as a way to organize and test operational strategies used in digital design process through the use of complex NURBS constructs developed, and refined in digital tools introduced in this course
- 564Descriptive and Computational Architectural GeometryDescriptive and Computational Architectural GeometryGeometry lies at the core of the architectural design process. It is omnipresent, from the initial form-finding stages to the actual construction. While design and geometry share a fundamental interest in form and shape, Descriptive and Computational Architectural Geometry aims to address the various natures of the historical relationship between mathematics, geometry, computation, and architecture. Through the display of historical mathematical models with formal affinities to contemporary architectural production, the course will provoke discussion about the relevance of a history of form, the origins of design technique, the epistemology of geometry models, and the justification for mathematical surfaces in architecture. This course examines the history, theory and practice of parallel (orthographic) and central (perspective) projection. The primary objective is to provide designers with the tools to imagine and represent with precision, dexterity, and virtuosity a continually expanding repertoire of three-dimensional architectural form.
- 607Advanced Computation (Fall)Advanced Computation (Fall)
Contemporary architecture is designed predominantly with digital software. Although the designer is the puppet master pulling the strings, different digital tools encourage distinct workflows, which have critical impact over design outcomes. Polygon-based modeling software, such as Maya, offers designers a range of sculpting techniques to construct form, which is vastly different from NURBS-based software such as Rhino. Polygon modeling provides a faster feedback loop between intuition and outcome, enabling unique aesthetic sensibilities, and at the same time challenging the user's precision and control. This course aims to explore the form-shaping capacity that polygon based software (Maya) affords to designers. The course will introduce students to a range of techniques concerning modeling in Maya and consist of lectures, tutorials and in-class work sessions.