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Jose Sanchez

Assistant Professor

Dipl Arch, Universidad de Chile; M.Arch, Architectural Association London


Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge and the creator of Block’hood, a city simulator video game exploring notions of crowdsourced urbanism. He has taught and guest lectured in several renowned institutions across the world, including the Architectural Association in London, the University of Applied Arts (Angewandte) in Vienna, ETH Zurich, The Bartlett School of Architecture, University College London, and the Ecole Nationale Supérieure D'Architecture in Paris. Today, he is an Assistant Professor at USC School of Architecture in Los Angeles. His research ‘Gamescapes’, explores generative interfaces in the form of video games, speculating in modes of intelligence augmentation, combinatorics and open systems as a design medium.


 
Currently Teaching
  • 410
    Computer Transformations (Essential Digital Design Techniques)
    Computer Transformations (Essential Digital Design Techniques)
    Course Objectives: integrating digital operational strategies into a design method. Commanding the ability to fluidly navigate through a vast array of virtual applications, design media, and digital fabrication technologies, affords incredible potential to develop, test, produce and communicate both spatial ideas and their corresponding physical components with great clarity. This course is designed to provide a fundamental introduction to three-dimensional digital modeling for architectural representation and fabrication using Rhinoceros 3d - a NURBS surface modeling program. We will intensively focus on a specific region within this array: design strategies / techniques used by contemporary architects as a way to organize and test operational strategies used in digital design process through the use of complex NURBS constructs developed, and refined in digital tools introduced in this course
     
  • 599
    Realtime Computational Representation: Game Engines And Virtual Reality
    Realtime Computational Representation: Game Engines And Virtual Reality

    Computational systems have reached the speed of operations that allows simulating human perception in real-time. It is no longer necessary to wait for hours to obtain an accurate depiction of the interplay of light with materials or calculate the angle of a shadow. By exploring gaming technology, this class will invite students to re-consider architectural representation through the scope of a real-time medium, where the exploration of space can be performed at a simulated 1:1 scale. 


    Real-time technologies, as advanced by game engines, are not only a medium for architectural visualization, but also a medium for simulation, where data can be superimposed over architectural geometry, enabling an augmented perception of a digital project. By learning how to visualize and how to simulate data over pre-existing geometry, the class intends to give new tools of inquiry for mapping and framing architectural information. 


    This course will be structured as a technical introduction to real-time visualization and virtual reality, exploring the opportunities and challenges presented by the medium. The course will be taught using the game engine Unity and will make use of the USC VR sets to test students projects in virtual reality. 


    The objectives of the course is to challenge traditional conceptions of space and representation, generating conceptual simulations that develop insight into architecture’s potential. 

     
  • 599
    Video Games, New Media & Simulation
    Video Games, New Media & Simulation
    Video games are considered by many the most relevant medium of the 21st century, allowing players to deal with complex systems of inter-dependences and algorithms in an intuitive fashion. The ability to manipulate data is an asset that the gaming world has developed over the past 50 years combining ideas of computation with human intuition. Today, video games and simulation engines have been democratised allowing anyone to create a new immersive experience. In the seminar, students will play and study key historic software; Games that allow for design and reinforce ideas of systemic thinking, combinatorics and simulation. By reverse engineering the games, the seminar will present ideas and paradigms of programming as well as design strategies for the interdependence of resources. By understanding the premises and algorithms involved in them, students will develop an understanding of complex systems and object-oriented design strategies preparing them to engage the new mediums and paradigms of the 21st century.
     
  • 705L
    Advanced Graduate Architecture Design- Topics
    Advanced Graduate Architecture Design- Topics
    Advanced topical investigations emphasizing diverse areas of specialization. Projects will be faculty-led research investigations that concentrate on diverse areas of vital concern.
     
  • 793aL
    Architecture Directed Design Research Option I
    Architecture Directed Design Research Option I
    Directed Design Research option for graduate level architecture degree. Credit on acceptance of research project. Graded IP/CR/NC.
     
 
Related News
05/08/18
Assistant Professor Jose Sanchez Launches Virtual Reality Video Game
Jose Sanchez, an assistant professor at the USC School of Architecture and Director of the Plethora Project, recently announced the launch of his ...
 
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