Contemporary architecture is designed predominantly with digital software. Although the designer is the puppet master pulling the strings, different digital tools encourage distinct workflows, which have critical impact over design outcomes. Polygon-based modeling software, such as Maya, offers designers a range of sculpting techniques to construct form, which is vastly different from NURBS-based software such as Rhino. Polygon modeling provides a faster feedback loop between intuition and outcome, enabling unique aesthetic sensibilities, and at the same time challenging the user's precision and control. This course aims to explore the form-shaping capacity that polygon based software (Maya) affords to designers. The course will introduce students to a range of techniques concerning modeling in Maya, and will consist of lectures, tutorials and in-class work sessions.